Nine Chronicles is a turn-based 2D side-scrolling MMORPG. Gameplay includes crafting and combat, and runs on it’s own dedicated blockchain.
Massively multiplayer, but decentralized and perpetual
Nine Chronicles is one of the very few games that is truly peer-to-peer. All players will be helping to maintain the decentralized network that is known as “serverless”. Those players who opt-in to “mine” while playing the game are helping to keep the network secure and in turn they earn rewards for their efforts.
Community first: open source and fully moddable
Planetarium as the game’s developers have written the initial code to get the game launched, but the entire codebase will be open sourced so anyone is free to fork it and start fresh. (We’ve already open sourced the API client and the game logic. The frontend client will follow soon.) This freedom to start over puts pressure on us as developers to keep the game running in line with community expectations.
Player centric: Monetizable
Keep what you earn! Blockchain is all about being in control of your assets. This is the notion of “true ownership” that you might have heard about in the blockchain gaming community. If you buy or earn tokens, they are your tokens. Likewise, if you find or craft items then they are your items.
Overview on DGA’s YouTube
Check out the following video where the Planetarium CEO Kijun Seo gives an overview of the Nine Chronicles game and blockchain architecture.
Overview of the team’s vision, their architecture @ 7:25, and a quick demo of the upcoming game Nine Chronicles @ 15:38.
Planetarium is a blockchain company pioneering the ecosystem for community-powered online games. Planetarium’s technology equips developers with powerful tools to create fully decentralized, cross-platform blockchain games that can live forever on networks powered by the players. The team is also developing Nine Chronicles, an open source, decentralized role-playing game set to launch 2020. To learn more, please visit planetariumhq.com.